XP & Leveling Time Predictor
max 2,800
Approximate community curve — not a published formula. Level cap 2,800, set by Update 27.4 (September 2025). Calibrated so total XP to max lands near community grind reports; override with your own rate.
Progress to target
Level 1 → 2,800
XP required
532.03M
total remaining
Grind time
14.8 days
at your rate + boost
Finish date
2027-03-18
178 days of play
Saved by boost
—
no boost active
| Checkpoint | XP needed | Time |
|---|---|---|
| Level 351 | 2.66M | 1h 46m |
| Level 701 | 15.55M | 10h 22m |
| Level 1,051 | 43.70M | 29h 8m |
| Level 1,401 | 90.97M | 2.5 days |
| Level 1,750 | 160.44M | 4.5 days |
| Level 2,100 | 255.43M | 7.1 days |
| Level 2,450 | 378.47M | 10.5 days |
| Level 2,800 | 532.03M | 14.8 days |
Game presets
Presets are approximations, not published formulas: each sets a level cap, a power-curve shape and a plausible XP-per-hour starting point calibrated against community grind reports. Your own measured numbers always win — override anything.
Blox Fruits
Approximate community curve — not a published formula. Level cap 2,800, set by Update 27.4 (September 2025). Calibrated so total XP to max lands near community grind reports; override with your own rate.
- Cap:
- 2,800
- Curve:
- 2.2 × level^1.55
- Default rate:
- 1,500,000/h
Pet Simulator 99
Approximate community curve — not a published formula. Treat the defaults as a starting point and enter your own XP rate.
- Cap:
- 500
- Curve:
- 40 × level^1.35
- Default rate:
- 500,000/h
Anime Fighting Sim
Approximate community curve — not a published formula. AFK rates vary widely; measure yours for an hour and enter it.
- Cap:
- 1,000
- Curve:
- 20 × level^1.4
- Default rate:
- 650,000/h
Generic Roblox RPG
A neutral power curve for games without a published XP table.
- Cap:
- 300
- Curve:
- 50 × level^1.5
- Default rate:
- 150,000/h
Frequently asked questions
How is time-to-max level calculated?
Most Roblox RPGs use a power curve, where the XP needed for each level is a base amount multiplied by the level raised to an exponent. The calculator sums that curve across every level between where you are and where you want to be, then divides by your XP per hour and any active boosts.
Do 2x XP boosts halve the grind?
Roughly, yes. Boosts multiply your XP rate rather than reducing the XP requirement, so a 2× boost cuts the projected hours in half. Stacking a 2× pass with a 1.5× event gives 3× total.
Why does my real grind take longer than the estimate?
The estimate assumes a constant XP rate. In practice rates drop when you switch zones, die, or run out of a boost, and most players overestimate their XP per hour. Lower the rate by 15–20% for a realistic figure.