XP & Leveling Time Predictor
max 2,600
Third-sea grinding with a decent fruit and a Bounty boost.
Progress to target
Level 1 → 2,600
XP required
440.40M
total remaining
Grind time
12.2 days
at your rate + boost
Finish date
2027-01-01
147 days of play
Saved by boost
—
no boost active
| Checkpoint | XP needed | Time |
|---|---|---|
| Level 326 | 2.20M | 1h 28m |
| Level 651 | 12.87M | 8h 35m |
| Level 976 | 36.18M | 24h 7m |
| Level 1,301 | 75.31M | 2.1 days |
| Level 1,625 | 132.81M | 3.7 days |
| Level 1,950 | 211.44M | 5.9 days |
| Level 2,275 | 313.29M | 8.7 days |
| Level 2,600 | 440.40M | 12.2 days |
Game presets
Each preset sets the level cap, the XP curve and a realistic XP-per-hour starting point. Override any of them — your own numbers always win.
Blox Fruits
Third-sea grinding with a decent fruit and a Bounty boost.
- Cap:
- 2,600
- Curve:
- 2.2 × level^1.55
- Default rate:
- 1,500,000/h
Pet Simulator 99
Standard zone farming with a mid-tier Huge equipped.
- Cap:
- 500
- Curve:
- 40 × level^1.35
- Default rate:
- 500,000/h
Anime Fighting Sim
AFK training with two active boosts.
- Cap:
- 1,000
- Curve:
- 20 × level^1.4
- Default rate:
- 650,000/h
Generic Roblox RPG
A neutral curve for games without a published XP table.
- Cap:
- 300
- Curve:
- 50 × level^1.5
- Default rate:
- 150,000/h
Frequently asked questions
How is time-to-max level calculated?
Most Roblox RPGs use a power curve, where the XP needed for each level is a base amount multiplied by the level raised to an exponent. The calculator sums that curve across every level between where you are and where you want to be, then divides by your XP per hour and any active boosts.
Do 2x XP boosts halve the grind?
Roughly, yes. Boosts multiply your XP rate rather than reducing the XP requirement, so a 2× boost cuts the projected hours in half. Stacking a 2× pass with a 1.5× event gives 3× total.
Why does my real grind take longer than the estimate?
The estimate assumes a constant XP rate. In practice rates drop when you switch zones, die, or run out of a boost, and most players overestimate their XP per hour. Lower the rate by 15–20% for a realistic figure.